WORK EXPERIENCE

2+ years of professional work experience

 
logo.jpg

LEAD FRONT END ENGINEER / PROJECT MANAGERFRUITSTONE TECHNOLOGIES LTD.

  • Designing the user side of websites and apps

  • Making sure that the end product is aesthetically pleasing to the client

  • Managing and guiding junior front end engineers to meet the milestone requirements

2018 - 2019

sineLine.jpg

GAME DESIGNER / GAMEPLAY PROGRAMMER  ~ THIRD STATE STUDIO

2016-2018

  • Designing and prototyping and implementing new game ideas and mechanics

  • Working closely with the lead programmers to implement various game mechanics and features - Automating day-to-day functions for a more efficient workflow

  • Being updated with the latest technology in the market and finding ways to integrate and utilize it in the project

PUBLISHED TITLES

 

TRIKAYA - STEAM (PC)

Technical Level Designer Unreal Engine 4

SMU Guildhall, 2020

​An atmospheric first-person puzzle game for the PC ​

  • Designed 3 out of the five major levels in the game.

  • Prototyped destruction-based gameplay interaction to ensure the programmers could later build on top of it.

  • Established the project and managed various things such as folder structures, collections, removing redundant plugins, project-level optimization, and level streams.

  • Used various optimization techniques such as LOD’s, Visibility Portals, etc., throughout the entire project to make the game run at constant 60+FPS on most machines.

  • Lighting the overall game in collaboration with an external artist.

  • Tweaked lightmaps for every static mesh in the scene for lightmaps optimization and created additional shadow casters as needed.

  • Provided technical support and additional debugging for the team.

header.jpg

HABERDASHERS - STEAM (PC)

Level Designer - Unreal Engine 4

SMU Guildhall, 2020

​A console-style arcade (kart) racer for the PC ​

  • Responsible for performance optimization relating to the level design side of development

  • Responsible for adding clutter and decals to the three tracks in the level

  • General level design for the tracks in the game from concept phase to final production

  • Was a technical support for other designers and sometimes other departments whenever needed

unnamed.webp

ILLUMINATOR - ANDROID (MOBILE)

Solo Project - Unity 5

​A production quality, flappy bird style, 2Dplatformer made from scratch with 2D lighting using Unity over a span of 2 days for mobile ​

  • Worked for all aspects of the game development process i.e. art, sound, UI, deployment, programming, and design

  • Implemented features like Cloud Save, Leaderboards and Achievements by utilizing Google API

  • Designed a hybrid design pattern by combining The Singleton Design Pattern, The Observer Design Pattern and The Scriptable Objects Pattern for efficient and quick workflow

unnamed (1).webp

SINE LINE - ANDROID (MOBILE)

Gameplay Programmer- Unity 4

Third State Studio, 2017

​A one tap-fast paced, fun casual game where you play as an oscillating particle and avoid the obstacles ​

  • Worked for major aspects of the game development process i.e. art, programming, and design.

  • Implemented core game features and added additional juice elements to the game

  • Designed and implemented the streak mode of the game which was an instant hit in the community overnight

  • Worked closely with the lead programmers and artist to make sure that the integration process went by smoothly

EDUCATION

 

SMU GUILDHALL, DALLAS, TX                   

 Master of Interactive Technology: Level Design 

May 2021

MAHATMA GANDHI INSTITUTE OF TECHNOLOGY (MGIT) - HYDERABAD, INDIA

Bachelor's Degree : Computer Science Engineering

May, 2017

SKILLS

 
BSP Optimisation and Blockout.jpg

BSP

Optimization & Blockout

Performance Optimization.jpg

PERFORMANCE

Optimization

Screenshot 2020-12-13 193359.jpg

LEVEL DESIGN

Detail geometry & Populating levels

Fallout 4 final project flow chart.png

PROJECT

Planning, Flow & Documentation

Scripting.jpg

SCRIPTING

Gameplay, Tools and AI Scripting

Light Map Optimisation.jpg

LIGHTING

Lighting and Lightmap Optimisation 

SOFTWARE AND TOOLS EXPERTISE

 
Picture6.png

SOURCE SDK

Creation Kit.jpg

CREATION KIT

Unreal Engine 4.jpg

UNREAL ENGINE 4

Unity.jpg

UNITY

Hansoft.jpg

JIRA/ HANSOFT

Perforce.jpg

PERFORCE/GIT

Blender.jpg

BLENDER

3dsmx.jpg

3DS- MAX

WorldMachine.jpg

WORLD MACHINE

Substance.jpg

SUBSTANCE SUITE